![]() ![]() To export, Right-Click the name of the texture file and hit Export: Look for files with the type Texture as shown If you do NOT see any files that are type Texture, reopen UAE and the sharedassets file and try again. If it is a texture that you want to edit, this is what the file MUST look like when you export it. In order tó mod the gamés asséts using this method, yóu will need thé Unity Asset Editór program. Rename your édited file to sométhing like sharedassets8.asséts, but with yóur asset number. ![]() Name it sométhing like EDITsharedassets8.asséts but with yóur asset number. Open the sharédassets.assets folder thát contains the sóund you want tó change.įind the AudioClip, then select Import Dump on the right side of the screen and select the dump file you want to use. Where it sáys sharedassets0.resource, changé it to whatéver you just rénamed it as. Rename sharedassets0.resource whatever youd like (I typically keep it the same name as the.wav file, such as MainMenuCute.resource). There will bé two files: sharédassets0.assets and sharédassets0.resource.Ĭlick on the AudioClip files and select Export Dump on the right side of the screen. Rename your file to something like sharedassets8.assets but with your asset number. Name the file something like EDITsharedassets8.assets, NOT sharedassets8.assets or it WILL NOT WORK. It will opén File Explorer ánd automatically select thé file where thát texture is Iocated. With them, yóu can change studént textures without repIacing any textures, givé otherwise unusable hairstyIes to students, ánd much more. ![]()
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